This project wraps that code into a DirectShow source filter so that it behaves like a USB camera with a native Windows driver.Any application that goes through the standard DirectShow API to connect to a webcam should (in theory) be able to use this driver.
![]() Cl Eye Test Code Into AThe biggest advantage is all of the code runs in user space instead of kernel space. This means any flaws in this driver will only affect the program thats using the camera instead of crashing the entire operating system. The part that runs in kernel space is the WinUSB driver and its a stable component provided by Microsoft. It provides a generic way for user space programs to communicate with the device. Also Windows will automatically make those cameras available via the DirectShow API (both 32 and 64 bit) as well as Windows Media Foundation. There isnt any need to provide a custom DirectShow or WMF source for a native camera. Every application that uses a DirectShow camera must load its source filter library (usually a wrapper to a native camera provided by Microsoft). Thus if the source filter is only provided as a 32 bit library the camera can only be used by 32 bit applications. That driver is more mature and well tested than this one, but it only provides a 32 bit source filter and wont work with 64 bit apps. It will install the DirectShow filters as well as a generic WinUSB driver. If it detects that the Code Laboratories driver is already installed it will only install a 64 bit DirectShow filter. The driver component provided by Code Laboratories is WinUSB compatible so there isnt any need to install another one. If you dont have the Windows 8.1 SDK, change the SDK target to Windows 10 in all of the libusb project properties. Next open PS3EyeDriverMSVC.sln and build the desired configs again. If you have run the installer make sure to uninstall the package before doing this. Use c:windowssystem32regsvr32.exe u to unregister the filter. Then right click on the PS3EyeInstaller project in the solution explorer and click build.
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